Relationship with NoFlo
In Aug. 1, 2013, they started a KickStarter project to raise $100,000 for future development, and had raised $115,677 by the end of the 45-day period. NoFlo has been recognized by Forbes, O'Reilly, FastCompany, and a number of other companies and publications.
NoFlo is integrated with an open-ended graphics tool called NoFlo-UI, developed by The Grid.
While a lot of credit is due the NoFlo team for bringing FBP to the attention of the computer world, what the developers of NoFlo call "FBP" in fact differs in a number of respects from FBP as it has evolved over the last 40+ years. Although NoFlo shares with FBP some of its terminology and characteristics, it has a somewhat different mindset, and targets a different application area.
FBP (sometimes called "classical" FBP, to minimize confusion) supports data processing applications (business or scientific), typically long-running and high volume, and involves a way of thinking (a "paradigm") that is different from conventional programming. This new paradigm can be thought of as being based on the mental image of a "data processing factory", where the application is expressed as a network of processing nodes running in parallel, communicating by means of data streams and performing transforms on them. This paradigm is a fundamental shift in the way the designer/developer thinks about building applications, and is actually more similar to engineering than conventional programming. While similar models have been used for application design for a number of years, up until now there was no easy way of converting these designs into running programs. Programmers could indeed design systems using data-oriented thinking, but then had to laboriously convert these designs into procedural code. In comparison, FBP supports a seamless transition from design to implementation, and our experience with it shows that it results in more maintainable and in fact better performing systems. It also facilitates communication between designers, programmers, manienance staff and users. One large program written using an early (green thread) implementation of FBP was running in production for almost 40 years (as of the beginning of 2014) processing millions of transactions a night, while undergoing continuous maintenance during all that time, often by people who weren't even born when it was written!
Because the NoFlo people use the term FBP so prominently when talking about NoFlo, and to give them due credit for having "kickstarted" awareness of FBP in the computing industry, we frequently add the term "classical" to FBP to distinguish it from NoFlo and other FBP-like frameworks. A number of these are starting to appear, such as IBM's recent NodeRed, but these systems are different in important ways from "classical" FBP, based as they are on "von Neumann" thinking. However, there is clearly common ground, as both FBP and NoFlo are component-oriented, with multiple instances of components communicating indirectly via a list of connections, giving what is called "configurable modularity", and both support stepwise decomposition using "subnets".
Because of ("classical") FBP's highly asynchronous nature, it naturally results in components with lower granularity (coarser-grained), working with more complex data objects. As stated above, FBP data objects (Information Packets or IPs) behave more like objects in the real world than variables in conventional programming (including NoFlo): they have a well-defined lifetime, from creation to destruction, and can only be owned by one process at a time, or be in transit between processes. While NoFlo allows one output port to be connected to two input ports, FBP does not allow this as this would entail magically cloning IPs (potentially even complex IP trees), and FBP designers feel this should be up to the discretion of the network designer. In addition, every IP that a process takes ownership for (by creating or receiving) must be explicitly disposed of (by sending or destroying) before that process deactivates. In fact, there is almost no "global" data in an FBP application - all data is either local to a method or held within Information Packets. This is very different from the storage management concept underlying conventional programming.
For those wishing to gain experience with "classical" FBP, there is no substitute for reading the book (Flow-based Programming, 2nd edition), and then starting to use one of the FBP implementations such as JavaFBP or C#FBP, or even the C++/Boost implementation currently under development, as described on the FBP web site.
NoFlo-UI, NoFlo's diagramming tool, while originally developed to support NoFlo, is more general, and is in process of being extended to support other FBP, and FBP-like, development environments. NoFlo-UI is well-integrated with the NoFlo environment, and provides run-time interpretive facilities to help develop NoFlo applications. There is no reason why Noflo-UI could not be adapted for use with "classical" FBP implementations (in fact one prototype has actually run a JavaFBP program), except that at this time it is lacking some features that are required for full scale FBP projects - see NoFlo-UI Issues 370-374.
For the time being, users wishing to work with "classical" FBP can either code up networks using JavaFBP, C#FBP or CppFBP by hand, or JSFBP, currently under development. Alternatively, they can use the DrawFBP drawing tool, written using Java Swing, which is also quite general, and can in fact generate the .fbp notation used by NoFlo and CppFBP, as well as NoFlo JSON networks. While DrawFBP does not support run-time network execution, it can generate runnable networks for JavaFBP (immediately runnable) and C#FBP. DrawFBP diagrams are stored in XML format, and additional generators can be added easily, or users can build their own generators using the XML format as input.
FBP and OO
For a discussion of the differences and similarities of FBP vis à vis OO, see Comparison between FBP and Object-Oriented Programming (Chapter 25 of the 2nd edition).